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Almathera Ten Pack 3: CDPD 3
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Almathera Ten on Ten - Disc 3: CDPD3.iso
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scope
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176-200
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scopedisk196
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colordemo
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colors.doc
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1995-03-19
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1KB
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49 lines
An interlaced screen can produce more colors by mixing them in a
semiorganized way to where side by side pixels shade each other
to produce a new light which the human eye can't differentiate
enough to tell what has really happened.
This wasn't exactly an original idea of mine, but it was simple
enough to demonstrate. The executeable acompanying this file
opens an interlaced window (translate adjust your contrast & bright,
unless you have a flicker fixer) and to start you see a big box,
and to it's left 4 rows of 15 squares of colors. Now, what you do is
point your mouse at the 4 rows of colors and click to blend colors
together in your creation. When you have clicked 4 colors-one from
each row, move the mouse within the big box on the screen and click
to draw a 16 by 16 pixel box, and a 4 pixel spot in the upper left
corner of the screen.
I've figured that you can run out of boxes before you run out of
color combinations. I don't really know how to figure just how many
colors you could produce, and I think it would be argumentative if
anyone thought they had the answer, since it is probably mainly going
to vary from set of eyeballs to set of eyeballs as to what is perceived
to be there.
You'll notice that I haven't even touched on shading of the individual
colors.
This may run a little slow on a standard Amiga, but you should be able
to get the idea anyway.